# Burnout 2: a matching PlayStation 2 decompilation

> Burnout 2 reconstructs the PlayStation 2 game from an August 2002 debug build into C and C++ for a byte-matching CodeWarrior build. The repository includes compiler-behavior probes and models for matching generated instructions. The author reports full implementation of the beta and about 70% matching; retail builds remain future work.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/b3dllc/burnout2>
- Primary source: <https://github.com/b3dllc/burnout2/blob/61e466e295e34abf3de7816c220e4b09ba95022d/README.md>
- Catalog page: <https://awesomerea.org/resources/burnout-2-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/burnout-2-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/burnout-2-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Metrowerks CodeWarrior 3.0.1 and PlayStation 2 SDK versions 2.4.2, partial 2.5.4, and a newer SDK are required for the matching build.
- **Prerequisites:** On Linux, wibo must be on PATH to run the compiler.
- **Limits:** The author reports about 70% matching for the August 2002 beta; the retail build is not yet functional.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/b3dllc/burnout2/blob/61e466e295e34abf3de7816c220e4b09ba95022d/README.md>
2. <https://github.com/b3dllc/burnout2/blob/61e466e295e34abf3de7816c220e4b09ba95022d/Makefile>
3. <https://github.com/b3dllc/burnout2/blob/61e466e295e34abf3de7816c220e4b09ba95022d/re/README.md>

## More in Games

- [Burnout 3: Takedown — matching PlayStation 2 game-code decompilation](https://awesomerea.org/resources/burnout-3-ps2-decomp-case/index.md) · Case study
- [Bushido Blade 2: matching decompilation of the North American PS1 executable](https://awesomerea.org/resources/bushido-blade-2-decomp-case/index.md) · Case study
- [Caesar II Reconstruction: byte-matched DOS source and Windows function comparisons](https://awesomerea.org/resources/caesar-ii-reconstruction-case/index.md) · Case study
- [Carrier Command Reverse Engineering: seven executable reconstructions](https://awesomerea.org/resources/carrier-command-re-case/index.md) · Case study
- [Castle Excellent: shared-source NES reconstruction with Castlequest](https://awesomerea.org/resources/castle-excellent-castlequest-reconstruction-case/index.md) · Case study
- [Castlevania 64: matching decompilation of the Nintendo 64 game](https://awesomerea.org/resources/cv64-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
