Case study
BombermanRecomp: statically recompiling Super Bomberman for Windows
BombermanRecomp statically recompiles the North American SNES release of Super Bomberman into a native Windows program. A pinned snesrecomp engine generates C from a hash-checked user ROM; the project adds an interactive Win32 host with video, audio and SRAM persistence plus a deterministic headless host. Its changelog reports battle gameplay in a 3,000-frame test.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 14
- Last commit
- 2026-08-26
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-owned North American Super Bomberman ROM matching the documented size and hashes.
- Prerequisites: Python 3 and a Rust toolchain for generation; Visual Studio 2022 with the Desktop C++ workload for the Windows host.
- License: No licence file in the repository; the bundled snesrecomp engine uses PolyForm Noncommercial License 1.0.0.
Cite
BibTeX
@misc{bomberman-recomp-case,
title = {{BombermanRecomp: statically recompiling Super Bomberman for Windows}},
howpublished = {\url{https://github.com/elliotttate/BombermanRecomp}},
url = {https://github.com/elliotttate/BombermanRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bomberman-recomp-case/}}
}Plain text
BombermanRecomp: statically recompiling Super Bomberman for Windows. https://github.com/elliotttate/BombermanRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bomberman-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · elliotttate/BombermanRecomp · Revision 5610659
- CHANGELOG.md GitHub · elliotttate/BombermanRecomp · Revision 5610659
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