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Case study

BOTWRecomp: a native Apple Silicon recompilation of Breath of the Wild

BOTWRecomp builds a native Apple Silicon version of the Wii U Breath of the Wild from a user's dump. It translates the game's PowerPC code into C ahead of time, adapts Cafe OS services in a native runtime, and renders GX2 graphics through Metal.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
23
Last commit
2026-11-09
Language
C
License (GitHub)
MPL-2.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Apple Silicon Mac with macOS 13 or newer, Apple Command Line Tools, and about 3 GB free space.
  • Prerequisites: Own extracted USA base game and update v208 dump; DLC is optional.
  • Limits: Other regions are not supported yet; first-time shader compilation may stutter.
  • License: MPL-2.0 license.

Cite

BibTeX

@misc{botwrecomp-case,
  title = {{BOTWRecomp: a native Apple Silicon recompilation of Breath of the Wild}},
  howpublished = {\url{https://github.com/vasist15-source/BOTWRecomp}},
  url = {https://github.com/vasist15-source/BOTWRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/botwrecomp-case/}}
}

Plain text

BOTWRecomp: a native Apple Silicon recompilation of Breath of the Wild. https://github.com/vasist15-source/BOTWRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/botwrecomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · vasist15-source/BOTWRecomp · Revision 7726ac0
  2. tools/installer/README.md GitHub · vasist15-source/BOTWRecomp · Revision 7726ac0

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