{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/elliotttate/BombermanRecomp/blob/56106599c1fb2f612fd642ee37c0e015611fc31d/CHANGELOG.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "BombermanRecomp statically recompiles the North American SNES release of Super Bomberman into a native Windows program. A pinned snesrecomp engine generates C from a hash-checked user ROM; the project adds an interactive Win32 host with video, audio and SRAM persistence plus a deterministic headless host. Its changelog reports battle gameplay in a 3,000-frame test.",
  "description_zh": "BombermanRecomp 将北美 SNES 版《超级炸弹人》静态重编译为原生 Windows 程序。固定版本的 snesrecomp 从经过哈希校验的用户 ROM 生成 C 代码；项目另提供支持视频、音频和 SRAM 存档的 Win32 宿主，以及确定性无界面测试程序。更新记录报告在 3000 帧测试中进入战斗流程。",
  "entry_url": "https://awesomerea.org/resources/bomberman-recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/bomberman-recomp-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/elliotttate/BombermanRecomp/blob/56106599c1fb2f612fd642ee37c0e015611fc31d/README.md",
  "group": "cases",
  "id": "bomberman-recomp-case",
  "json_url": "https://awesomerea.org/resources/bomberman-recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/bomberman-recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/bomberman-recomp-case/index.md",
  "name": "BombermanRecomp: statically recompiling Super Bomberman for Windows",
  "name_zh": "BombermanRecomp：将《超级炸弹人》静态重编译到 Windows",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "license"
  ],
  "requirements": [
    "A user-owned North American Super Bomberman ROM matching the documented size and hashes.",
    "Python 3 and a Rust toolchain for generation; Visual Studio 2022 with the Desktop C++ workload for the Windows host.",
    "No licence file in the repository; the bundled snesrecomp engine uses PolyForm Noncommercial License 1.0.0."
  ],
  "requirements_zh": [
    "需要自行拥有大小与哈希均符合文档的北美版《超级炸弹人》ROM。",
    "代码生成需要 Python 3 和 Rust 工具链；Windows 宿主构建需要安装 Desktop C++ 工作负载的 Visual Studio 2022。",
    "仓库中没有项目许可证文件；所用 snesrecomp 引擎采用 PolyForm Noncommercial License 1.0.0。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/elliotttate/BombermanRecomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
