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Case study

BotW Recompiled: a Wii U Breath of the Wild port for Apple Silicon

BotW Recompiled ports the Wii U release of The Legend of Zelda: Breath of the Wild to iPhone and Apple Silicon Macs by translating U-King.rpx PowerPC functions into C++. A project Cafe OS runtime supplies system services, while a modified Cemu Latte layer renders through Metal.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
102
Last commit
2026-10-17
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires an Apple Silicon Mac, Xcode and Homebrew to build; iPhone builds target iOS 18 or later.
  • Prerequisites: Requires the user's Wii U USA game files with update 1.6.0 (v208).
  • Limits: The author reports an iPhone gameplay hang after about four minutes; DLC and other iPhone models are untested.
  • License: Project code is MIT licensed; vendored Cemu code remains under MPL-2.0.

Cite

BibTeX

@misc{botw-recompiled-case,
  title = {{BotW Recompiled: a Wii U Breath of the Wild port for Apple Silicon}},
  howpublished = {\url{https://github.com/IshaanKalra2103/BotWRecomp}},
  url = {https://github.com/IshaanKalra2103/BotWRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/botw-recompiled-case/}}
}

Plain text

BotW Recompiled: a Wii U Breath of the Wild port for Apple Silicon. https://github.com/IshaanKalra2103/BotWRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/botw-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · IshaanKalra2103/BotWRecomp · Revision 2b84b82

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