Case study
BotW Recompiled: a Wii U Breath of the Wild port for Apple Silicon
BotW Recompiled ports the Wii U release of The Legend of Zelda: Breath of the Wild to iPhone and Apple Silicon Macs by translating U-King.rpx PowerPC functions into C++. A project Cafe OS runtime supplies system services, while a modified Cemu Latte layer renders through Metal.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 102
- Last commit
- 2026-10-17
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires an Apple Silicon Mac, Xcode and Homebrew to build; iPhone builds target iOS 18 or later.
- Prerequisites: Requires the user's Wii U USA game files with update 1.6.0 (v208).
- Limits: The author reports an iPhone gameplay hang after about four minutes; DLC and other iPhone models are untested.
- License: Project code is MIT licensed; vendored Cemu code remains under MPL-2.0.
Cite
BibTeX
@misc{botw-recompiled-case,
title = {{BotW Recompiled: a Wii U Breath of the Wild port for Apple Silicon}},
howpublished = {\url{https://github.com/IshaanKalra2103/BotWRecomp}},
url = {https://github.com/IshaanKalra2103/BotWRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/botw-recompiled-case/}}
}Plain text
BotW Recompiled: a Wii U Breath of the Wild port for Apple Silicon. https://github.com/IshaanKalra2103/BotWRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/botw-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · IshaanKalra2103/BotWRecomp · Revision 2b84b82
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