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Case study

BotW Recompiled for Windows: Wii U Breath of the Wild

BotW Recompiled for Windows runs the Wii U version of Breath of the Wild on Windows 10 and 11. The README says the PowerPC game code is statically recompiled to C++ on a Cafe OS runtime, and that Cemu's Latte GPU layer draws through Vulkan. It says the project is a work in progress and not a full-game release.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
366
Last commit
2026-10-31
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The README names Windows 10 and Windows 11 and Wii U version 1.5.0. Testing mentioned in the opening used a USA v208 build on a recent NVIDIA laptop GPU.
  • The project is a work in progress; the README reports no full-game release.
  • GitHub reports the repository license as MIT.

Cite

BibTeX

@misc{botw-native,
  title = {{BotW Recompiled for Windows: Wii U Breath of the Wild}},
  howpublished = {\url{https://github.com/ryderclanky/BotW-Native}},
  url = {https://github.com/ryderclanky/BotW-Native},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/botw-native/}}
}

Plain text

BotW Recompiled for Windows: Wii U Breath of the Wild. https://github.com/ryderclanky/BotW-Native (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/botw-native/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ryderclanky/BotW-Native · Revision c24309b

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