Case study
Blood Omen 2: functional decompilation toward a Switch port
BloodOmen2NX functionally decompiles the Spanish Windows PC release of Blood Omen 2 into C++17 for a planned Nintendo Switch port. The Linux host build reads game formats and renders a level for comparison with the original under Wine. The author reports that no chapter can yet be completed and the Switch backend has not begun.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-10-29
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: The user's own Blood Omen 2 PC game files are required.
- Prerequisites: Linux with C++17, CMake, SDL2 and OpenGL is the current development environment.
- Limits: The author reports that no chapter can yet be completed; the Switch backend has not started.
- License: The LICENSE file states that no license has been chosen and no rights are granted yet.
Cite
BibTeX
@misc{bloodomen2nx-case,
title = {{Blood Omen 2: functional decompilation toward a Switch port}},
howpublished = {\url{https://github.com/felipesuarez-dev/BloodOmen2NX}},
url = {https://github.com/felipesuarez-dev/BloodOmen2NX},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bloodomen2nx-case/}}
}Plain text
Blood Omen 2: functional decompilation toward a Switch port. https://github.com/felipesuarez-dev/BloodOmen2NX (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bloodomen2nx-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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