# Blood Omen 2: functional decompilation toward a Switch port

> BloodOmen2NX functionally decompiles the Spanish Windows PC release of Blood Omen 2 into C++17 for a planned Nintendo Switch port. The Linux host build reads game formats and renders a level for comparison with the original under Wine. The author reports that no chapter can yet be completed and the Switch backend has not begun.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/felipesuarez-dev/BloodOmen2NX>
- Primary source: <https://github.com/felipesuarez-dev/BloodOmen2NX/blob/b92314d4397481c0bd69d0b018fd59d2ccff7693/README.md>
- Catalog page: <https://awesomerea.org/resources/bloodomen2nx-case/>
- Record JSON: <https://awesomerea.org/resources/bloodomen2nx-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/bloodomen2nx-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's own Blood Omen 2 PC game files are required.
- **Prerequisites:** Linux with C++17, CMake, SDL2 and OpenGL is the current development environment.
- **Limits:** The author reports that no chapter can yet be completed; the Switch backend has not started.
- **License:** The LICENSE file states that no license has been chosen and no rights are granted yet.

## Primary sources

1. <https://github.com/felipesuarez-dev/BloodOmen2NX/blob/b92314d4397481c0bd69d0b018fd59d2ccff7693/README.md>
2. <https://github.com/felipesuarez-dev/BloodOmen2NX/blob/b92314d4397481c0bd69d0b018fd59d2ccff7693/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
