Case study
Boku Doraemon: Dreamcast executable and model reconstruction
Boku Doraemon maps the Japanese Dreamcast game's 1ST_READ.BIN, generates a matching assembly baseline from an owner's disc, and tests C function candidates for equivalent calls, memory writes and results in an SH-4 interpreter. Its committed model map records recognized models, textures, sounds and offsets. The author reports 123 equivalent functions, all from locally supplied SDK source at this checkpoint.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-10-27
- Language
- Python
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Provide the specified Japanese Dreamcast disc as GDI or convertible CHD and a Katana SDK.
- Prerequisites: Building uses Python 3 and Docker, or the documented Linux x86_64 wibo path.
- Limits: The author reports no matching C game units yet and 123 equivalent functions sourced from local SDK code.
- License: No licence file in the repository.
Cite
BibTeX
@misc{boku-doraemon-decomp-case,
title = {{Boku Doraemon: Dreamcast executable and model reconstruction}},
howpublished = {\url{https://github.com/consolesplayingconsoles/boku-doraemon-decomp}},
url = {https://github.com/consolesplayingconsoles/boku-doraemon-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/boku-doraemon-decomp-case/}}
}Plain text
Boku Doraemon: Dreamcast executable and model reconstruction. https://github.com/consolesplayingconsoles/boku-doraemon-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/boku-doraemon-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · consolesplayingconsoles/boku-doraemon-decomp · Revision 1c2967c
More in Games
- Bomberman 64: The Second Attack!: partial N64 decompilation · Case study
- Boom Street: a Wii decompilation in progress · Case study
- Bounce Tales: decompiling the J2ME game · Case study
- BS Zelda no Densetsu: a two-version SNES disassembly · Case study
- BTD5-Decomp: a hand-built Bloons TD 5 decompilation · Case study
- BugsDecomp: decompiling Bugs Bunny: Lost in Time for PC · Case study