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Case study

Boku Doraemon: Dreamcast executable and model reconstruction

Boku Doraemon maps the Japanese Dreamcast game's 1ST_READ.BIN, generates a matching assembly baseline from an owner's disc, and tests C function candidates for equivalent calls, memory writes and results in an SH-4 interpreter. Its committed model map records recognized models, textures, sounds and offsets. The author reports 123 equivalent functions, all from locally supplied SDK source at this checkpoint.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
0
Last commit
2026-10-27
Language
Python

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Provide the specified Japanese Dreamcast disc as GDI or convertible CHD and a Katana SDK.
  • Prerequisites: Building uses Python 3 and Docker, or the documented Linux x86_64 wibo path.
  • Limits: The author reports no matching C game units yet and 123 equivalent functions sourced from local SDK code.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{boku-doraemon-decomp-case,
  title = {{Boku Doraemon: Dreamcast executable and model reconstruction}},
  howpublished = {\url{https://github.com/consolesplayingconsoles/boku-doraemon-decomp}},
  url = {https://github.com/consolesplayingconsoles/boku-doraemon-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/boku-doraemon-decomp-case/}}
}

Plain text

Boku Doraemon: Dreamcast executable and model reconstruction. https://github.com/consolesplayingconsoles/boku-doraemon-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/boku-doraemon-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · consolesplayingconsoles/boku-doraemon-decomp · Revision 1c2967c

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