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Case study

BS Zelda no Densetsu: a two-version SNES disassembly

BS Zelda no Densetsu disassembles two SNES broadcast ROM versions, Map 1 Week 2 and Week 3, with Week 2 as its base. Its assembly maps and scripts use a clean, headerless user-supplied ROM to extract the game's assets.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
12
Last commit
2021-10-31
Language
Assembly
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A clean, headerless copy of Map 1 Week 2 or Map 1 Week 3.
  • Prerequisites: The author's SNES ROM framework version 1.2.0 is used.
  • License: GPL-3.0.

Cite

BibTeX

@misc{bs-zelda-no-densetsu-disassembly-case,
  title = {{BS Zelda no Densetsu: a two-version SNES disassembly}},
  howpublished = {\url{https://github.com/Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly}},
  url = {https://github.com/Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bs-zelda-no-densetsu-disassembly-case/}}
}

Plain text

BS Zelda no Densetsu: a two-version SNES disassembly. https://github.com/Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bs-zelda-no-densetsu-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. readme.md GitHub · Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly · Revision bd438f0

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