Case study
BS Zelda no Densetsu: a two-version SNES disassembly
BS Zelda no Densetsu disassembles two SNES broadcast ROM versions, Map 1 Week 2 and Week 3, with Week 2 as its base. Its assembly maps and scripts use a clean, headerless user-supplied ROM to extract the game's assets.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 12
- Last commit
- 2021-10-31
- Language
- Assembly
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A clean, headerless copy of Map 1 Week 2 or Map 1 Week 3.
- Prerequisites: The author's SNES ROM framework version 1.2.0 is used.
- License: GPL-3.0.
Cite
BibTeX
@misc{bs-zelda-no-densetsu-disassembly-case,
title = {{BS Zelda no Densetsu: a two-version SNES disassembly}},
howpublished = {\url{https://github.com/Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly}},
url = {https://github.com/Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bs-zelda-no-densetsu-disassembly-case/}}
}Plain text
BS Zelda no Densetsu: a two-version SNES disassembly. https://github.com/Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bs-zelda-no-densetsu-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- readme.md GitHub · Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly · Revision bd438f0
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