THE REPOSITORY DIRECTORY

Games

Browse 242 repositories with project descriptions, upstream links, and license information.

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1,979 repositories are available to browse from 2,000 successful README scans. The 21 out-of-scope records remain in the full JSON.

This automatically discovered repository index has not been individually curated or execution-tested. Categories come from metadata; descriptions have AI-assisted translations. Stars are collection-time snapshots.

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242 repositories

Scan snapshot: 2026-10-16 UTC

Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.

SAT-R/sa2

678 stars

A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C

0xDC00/agent

357 stars

Universal script based text hooker (powered by FRIDA).

Resident Evil 4 (GameCube, G4BE08 debug build) — complete byte-identical decompilation to C/C++

A powerful utility for Among Us designed to enrich your game experience with custom features!

GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.

open-ead/sead

252 stars

Decompilation of sead: the standard C++ library for first-party Nintendo games

Perfect Dark PC port fork: jump, combat roll, melee combos, third person, 80 simulants, spectator camera, screenshots and video recording. Bring your own ROM.

Open Source Cheat for Apex Legends, designed for ease of use. Made to understand reversing of Apex Legends and respawn's modified source engine as well as their Easy Anti Cheat Implementation.

Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.

xmoezzz/rfvp

146 stars

A Non-Official Rust cross-platform implementation of the FVP engine & IDE

An in-progress decompilation of the preview version of Shadow of the Colossus on the PlayStation 2

Halo: Combat Evolved on iPhone, iPad and Mac. The Xbox edition with online matches of up to 128 players and the original campaign, plus Halo Custom Edition with its community servers. Bring your own game and build it on your Mac.

This can probably automatically dump the SDK for any Unreal Engine Game (Educational Purpose Only)

A decompilation of Bloodborne (CUSA03173 v1.09) with its own runtime: the game's code rewritten as readable C++, one verified function at a time. The game doesn't run on it yet; 21 functions verified. No game files included.

Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.

New Base By Kio For Il2CPP Unity Game Hacking. Lua Implementation, UNIVERSAL: ESP Snapline, ESP Box, ESP Skeleton, Chams, Aimbot

RedStoneJS: a project porting the free online game RED STONE ONLINE to the web so you can play it in your browser.

Multiplayer co-op mod for Voices of the Void — a UE4SS mod for UE4.27 that syncs the game between a host and up to three clients, without modifying any game files.

A powerful Il2Cpp inspection and manipulation toolkit for GameGuardian, written in Lua.

Open-source DMA EFT radar and companion toolkit for Escape from Tarkov EFT, built in C++ with ImGui, focused on performance, live raid data, and configurable visual tools.

VRChat IL2CPP deobfuscation pipeline — Unity 6 (6000.0.60f1) baseline. Reverse MethodInfo enumeration, 64K classes / 570K methods / 188K fields, reproducible naming.

Headless Raid: Shadow Legends automation. BepInEx mod (HTTP API), Python tooling, dashboard. Battle logging + sim, CB optimizer, autonomous farm/rank-up loops, gear solver, DWJ/HellHades parity, asset extraction. Mod-API only - no screen automation.

A tool that analyses Unreal Engine 4 and Unreal Engine 5 based games and determines what version of the engine was used to build the game.

Clean-room Zig reimplementation of the deterministic Diablo II 1.14d engine core (map gen, item gen, runtime sim)

A fast Unity GUID remapper that remaps scripts, assets, and shaders across two directories, replacing incorrectly referenced files with correct ones.

Age of war clone made in unity in order to speed up the neat algorithm training process. The values are extracted from the original game. It Communicates with a python script

A simple DNS proxy for users who are unable to resolve custom DNS servers from their ISP

Python parser for Unreal Engine .uasset files — read blueprints, extract variables, decompile Kismet bytecode, generate C++ skeletons without the UE editor

🚀Comprehensive documentation of Hytale's QUIC/UDP network protocol. Automatically extracts, decompiles, and documents all packets, enums, and data structures from server JAR files. Version-tracked with wiki documentation. ✅

This repository contains reverse engineering assets and data extracted from the game, intended for research, modding (if permitted by the game's EULA), or educational purposes.

Passive network sniffer and protobuf decoder for the Dofus 3 game protocol, and the trading dashboard built on what it captures. Rust + libpcap, Next.js, Postgres.

Play: https://nolanvenhola.github.io/zeliard/ — Complete C/WebAssembly port and bit-perfect MASM source-code reconstruction of Zeliard, with reverse-engineering tools and parity tests.

Toolkit for reverse-engineering and porting Unity games, with a full Unity → Godot 4 pipeline (GUI, CLI, MCP server).

A client side JavaScript utility to automatically complete all active Discord Quests directly from your console by spoofing game play, stream, and video playback activity.

Portable gameplay modifiers for Touhou 8: Hidden, Flashlight, Mirror, Double Time, Relax, and more — playable on Web and Linux.

Nostalgia Dumper. High-performance, multi-threaded offset discovery for Unreal, Unity IL2CPP, and Unity Mono, Source and Source 2, Godot, CryEngine, GameMaker, and UNIGINE.

A modern, reverse-engineered revival of Code Mafia. Built with Next.js 16, React 19, Tailwind v4, WebSockets (PartyKit), and in-browser Python (Pyodide).

C++ Unity runtime resolver and hook template for IL2CPP/Mono with automatic method/field resolution, MinHook integration, and optional Debug dumper tools.

Unreal Engine plugin that recreates Burnout Paradise’s Environment Settings system for time-of-day driven post process effects and color grading using Timelines and Keyframes. General purpose and game agnostic.

Free, open-source Windows game trainer & memory editor — Cheat Engine alternative with code-patch injection, Mono/IL2CPP support, and .CT import/export. Includes Valheim and Elden Ring cheats.

A practical game-asset extraction library drawn from three real reverse-engineering projects involving Unity IL2CPP/YooAsset/XOR and Cocos2d-lua/XXTEA/Spine. It provides 29 tools, 3 standardized workflows, and exception handling across unpacking, decryption, decoding, classification, and character aggregation. New AI agents can follow the documentation independently without human explanation.

Static recompilation of Dreams to Reality (Cryo, 1997) for modern PCs: the Windows game lifted to C, with a GPU renderer, SDL3, a disc-image launcher, smooth motion, Cryo's restored level editor and a browser demo. Bring your own discs.

Map editor for Heroes of Might & Magic V: Tribes of the East, on Electron. Reverse-engineered .pak/map.xdb/GroundTerrain.bin, live 3D terrain rendering and editing. Contains no game content.

Measuring how much Unity game code survives IL2CPP: 0.00% of method bodies decompile to compilable C#, vs 93-95% for Mono. Then rebuilding enough of MiSide by hand to run in a browser

Preserving The Elder Scrolls Adventures: Redguard (1998) — reverse-engineered file format specifications, engine documentation, and a Rust CLI for parsing and converting game assets.

Fire & Forget II (Titus, 1990) — faithful decompilation/recompilation of the DOS/EGA racer to modern C11+SDL2; bit-exact vs the original (pixels + AdLib sound), runs natively and in the browser. Play: https://titustribute.com/ff2/

Complete offline datamine of Chiikawa Pocket (Global) v2.4.1 — all game formulas verified from native code, all 236 master-data tables decoded, guides, and a team calculator webapp

Frida-based tool to dump a clean (deobfuscated) IL2CPP global-metadata header from a running Unity app on iOS, for use with Il2CppDumper. Personal RE research tool — not a cheat/hack tool.

Runtime memory toolkit for jailbroken iOS — scan, patch, freeze, and pointer scan with in-app overlay GUI

🔍 Enhance codebase indexing and semantic search with ace-tool for efficient AI prompt optimization.

Unity AssetBundle Modder, Inspector & Hex Padder Telegram Bot powered by ArisuFxPy. Supports Termux, VPS & Windows.

A Cheat Engine for browser games — Chrome extension that scans WebAssembly memory, edits and freezes values, and controls game speed. Zero dependencies.

An open-source, HD, browser-native game engine compatible with MapleStory v83 content. Rust, wgpu, WebAssembly.

Rust mod framework for UE5 (Grounded 2, Outworld Station), Unity (Wild West Miner), and DLL injection (Horsey Game)

MCP server for VRoid Studio. Lets AI agents create and edit characters in the editor — choose presets, tune sliders and colors, frame the camera, and save. Drives the editor's own API through a BepInEx/IL2CPP plugin: no mouse or OCR automation; works with the window minimized

Handwriting text recognition (using reverse engineered Google Translate API) made into a game with a simple SRS (spaced repetition system) algorithm.

SnowRunner (Havok Physics) reverse-engineering project with a functional Cheat Engine vehicle Noclip Lua script.

🐱🌙 An original pixel-art endless runner. We reverse engineered the Chrome dino game and rebuilt it as a cat on neon rooftops. Web + standalone Windows app.

Localization toolkit for the Kingdom Hearts PC releases — text, fonts and textures. KH1 FM, Re:CoM, Birth by Sleep FM, Dream Drop Distance, 358/2 Days, Re:coded, Theater. Made in Ukraine by Dmytro Bidlov (Little Bit Team).

Knowledge base for AI agents: ~790 game decompilation/RE projects, modding field notes, engine playbooks, and 8 skills with tested scripts for decomp, recon, hooking, formats and ports

Theme Hospital (1997) rebuilt in C++20 from a matching decompilation: any resolution, on Windows, macOS, Linux and in the browser. Bring your own copy of the game.

Il2CppDumper-style dump for Combat Master, which ships no usable global-metadata.dat. Injects, reads the runtime's own structures, and re-fits every struct offset on each run so game updates don't break it.

A fusion of two gaming classics with Super Mario Runner! This Java-based recreation seamlessly blends the timeless charm of the Chrome Dino game with the vibrant world of Super Mario Bros.

L2Walker-style headless client for Killing Floor (Unreal Engine 2.5). Speaks the native UE2 network protocol over UDP — no game launch, no injection: connects as a real client, passes Steam auth and enters the game.

Decompilation of US BattleTanx .z64 (Required Decomp for BattleTanx Studio & porting of BattleTanx assets into BattleTanx: Global Assault port)

A daily browser puzzle: peel a real obfuscated one-liner apart one decode at a time until the plaintext shows. Fewest moves wins.

Fan-made web port of The Legend of Mata Nui (2001 PC game): C++17 to WebAssembly + WebGPU. Bring your own game files. Not affiliated with LEGO.

Zero-dependency Rust parser for Palworld .sav files. Extracts Pal species, passives, gender, and level to JSON. Compiles to WebAssembly for in-browser parsing — no server uploads.

Reverse engineering toolkit for Total Annihilation engine & resources.

Reproducible disclosure: the GSE Companion app detects, reports and (server-gated) deletes a competing World of Warcraft addon's data, and the in-game GSE addon now locks its sequences away from other addons. Quoted code, hashes, and reproduction steps. I'm a competitor; verify it yourself.

Unofficial Rust/WebAssembly research runtime for Crash Bandicoot (PlayStation); users supply their own game data.

Fan remake of Gremlin's Hogs of War (2000) in Electron + Three.js. Reads assets from a legally installed copy; none are redistributed.

Fan, noncommercial server and browser client for an old Flash tank game. TypeScript server, browser client on a patched Ruffle. No game resources or game client included.

Desktop and browser viewer for Killing Floor game maps (.rom, Unreal Engine 2.5). Draws the world BSP, static meshes, terrain and skybox with textures, and flies around — no KFEd needed.

Learn game hacking by doing it. A 3D game you reverse engineer in your browser: memory scanning, watchpoints, patching, C++ tools.