Tool

UE4SS

Inspect Unreal Engine games at runtime through live UObject property views, reflected C++ header dumps, property mappings and actor dumps. Lua and C++ APIs support experiments while reconstructing game structures.

Requirements and limitations

  • Targets Win64 Unreal Engine games; compatibility is game-dependent and may require custom signatures or configuration.
  • The development README targets UE 4.7–5.8, while the latest stable tag is v3.0.1 from 2024. Match documentation to the chosen build rather than assuming the stable release has every development feature.
  • MIT-licensed. Current source builds require the documented C++23, Rust and CMake toolchains plus Epic-authorized Unreal submodule access; Linux cross-compilation produces Windows binaries.

About this entry

Type
Tool
Category
Game analysis tools
Relationship
Foundation tool
Targets
Game

Sources reviewed

The description was reviewed against primary sources. This does not establish runtime testing, security auditing or verified compatibility.

Primary sources

  1. https://github.com/UE4SS-RE/RE-UE4SS/blob/1ba38db4b5faf5cfad9d058a6843c12e815bc60b/README.md
  2. https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/v3.0.1
  3. https://github.com/UE4SS-RE/RE-UE4SS/blob/1ba38db4b5faf5cfad9d058a6843c12e815bc60b/LICENSE