Case study
Green Beret: a documented ZX Spectrum disassembly
Green Beret documents reverse-engineered assembly for the 1986 ZX Spectrum conversion. Its notes explain an eight-character scrolling region, reusable sprite masks and compressed level-map blocks, alongside the assembly source.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 12
- Last commit
- 2025-01-03
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- License: No licence file in the repository.
Cite
BibTeX
@misc{zx-spectrum-green-beret-disassembly-case,
title = {{Green Beret: a documented ZX Spectrum disassembly}},
howpublished = {\url{https://github.com/Paulie68000/ZXSpectrumGreenBeret}},
url = {https://github.com/Paulie68000/ZXSpectrumGreenBeret},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zx-spectrum-green-beret-disassembly-case/}}
}Plain text
Green Beret: a documented ZX Spectrum disassembly. https://github.com/Paulie68000/ZXSpectrumGreenBeret (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zx-spectrum-green-beret-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- Readme.md GitHub · Paulie68000/ZXSpectrumGreenBeret · Revision 0064845
More in Games
- Gregory Horror Show: a work-in-progress PS2 decompilation · Case study
- gta1_re: reconstructing Grand Theft Auto's executable · Case study
- gtasa-reversed: reconstructing Grand Theft Auto: San Andreas code · Case study
- Guilty Gear X Plus: decompiling the Korean release · Case study
- Guxt Decompilation Project: reconstructing the Guxt game source · Case study
- Halo 2 engine decompilation: differential recovery for Linux · Case study