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Case study

gtasa-reversed: reconstructing Grand Theft Auto: San Andreas code

This project rewrites Grand Theft Auto: San Andreas function by function. The build is a DLL whose reversed functions replace the ones in the game, with a standalone executable as the stated end goal. The supported executable is the compact exe, 5,189,632 bytes. python setup.py configures a windows-msvc x86 Debug build by default, and python setup.py --build compiles it. The README estimates that about 50 to 60 percent of the code is done.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1.2k
Last commit
2026-11-04
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • The compact executable of that size, plus Visual Studio 2026, Python 3, Conan 2.x, and CMake 4.2.0 or newer.
  • The README does not name a license.

Cite

BibTeX

@misc{gtasa-reversed,
  title = {{gtasa-reversed: reconstructing Grand Theft Auto: San Andreas code}},
  howpublished = {\url{https://github.com/gta-reversed/gta-reversed}},
  url = {https://github.com/gta-reversed/gta-reversed},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gtasa-reversed/}}
}

Plain text

gtasa-reversed: reconstructing Grand Theft Auto: San Andreas code. https://github.com/gta-reversed/gta-reversed (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gtasa-reversed/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · gta-reversed/gta-reversed · Revision afbc26d

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