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Case study

gta1_re: reconstructing Grand Theft Auto's executable

gta1_re reconstructs Grand Theft Auto's game code in C++ and configures comparison with a specified Grand Theft Auto.exe. The source labels functions and globals with original addresses, while CMake offers a matching build and an SDL3 graphics option.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
13
Last commit
2026-07-04
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A Grand Theft Auto.exe matching the configured SHA-256 is the comparison target.
  • Prerequisites: The matching build requires the specified MSVC compiler range.
  • Limits: The source defines a breakpoint-and-abort macro for unimplemented paths.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{gta1-re-case,
  title = {{gta1\_re: reconstructing Grand Theft Auto's executable}},
  howpublished = {\url{https://github.com/CriminalRETeam/gta1_re}},
  url = {https://github.com/CriminalRETeam/gta1_re},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gta1-re-case/}}
}

Plain text

gta1_re: reconstructing Grand Theft Auto's executable. https://github.com/CriminalRETeam/gta1_re (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gta1-re-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. reccmp-project.yml GitHub · CriminalRETeam/gta1_re · Revision 5b7440e
  2. CMakeLists.txt GitHub · CriminalRETeam/gta1_re · Revision 5b7440e
  3. src/main.cpp GitHub · CriminalRETeam/gta1_re · Revision 5b7440e
  4. src/decomp.h GitHub · CriminalRETeam/gta1_re · Revision 5b7440e

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