Case study
Zelda II: Famicom Disk System disassembly
The Zelda II disassembly reconstructs the initial Famicom Disk System release of The Adventure of Link from a disk image. It includes utilities for building an FDS image, an asset extraction script, and C-like control-flow annotations. The files inside the rebuilt image are meant to match the originals, while the image itself carries local filenames and timestamps.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Builds on UNIX-like platforms using the cc65 6502 development suite.
- Prerequisites: Asset extraction expects a headered FDS image of the initial release.
- Limits: Control-flow annotations may contain inaccuracies; rebuilt image filenames and timestamps may differ from the original.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{zelda-ii-fds-disassembly-case,
title = {{Zelda II: Famicom Disk System disassembly}},
howpublished = {\url{https://gitlab.com/segaloco/zel2}},
url = {https://gitlab.com/segaloco/zel2},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zelda-ii-fds-disassembly-case/}}
}Plain text
Zelda II: Famicom Disk System disassembly. https://gitlab.com/segaloco/zel2 (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/zelda-ii-fds-disassembly-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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