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Case study

Zelda II: Famicom Disk System disassembly

The Zelda II disassembly reconstructs the initial Famicom Disk System release of The Adventure of Link from a disk image. It includes utilities for building an FDS image, an asset extraction script, and C-like control-flow annotations. The files inside the rebuilt image are meant to match the originals, while the image itself carries local filenames and timestamps.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Builds on UNIX-like platforms using the cc65 6502 development suite.
  • Prerequisites: Asset extraction expects a headered FDS image of the initial release.
  • Limits: Control-flow annotations may contain inaccuracies; rebuilt image filenames and timestamps may differ from the original.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{zelda-ii-fds-disassembly-case,
  title = {{Zelda II: Famicom Disk System disassembly}},
  howpublished = {\url{https://gitlab.com/segaloco/zel2}},
  url = {https://gitlab.com/segaloco/zel2},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/zelda-ii-fds-disassembly-case/}}
}

Plain text

Zelda II: Famicom Disk System disassembly. https://gitlab.com/segaloco/zel2 (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/zelda-ii-fds-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://gitlab.com/segaloco/zel2/-/blob/8d54e3d77a455b0bf91d19ea87fc2da4cbd271bb/README

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