Case study
Zoids Saga: Japanese GBA code reconstruction
Zoids Saga One Decomp reconstructs code regions of the Japanese GBA game as C and assembly. Its verifier checks the user's ROM hash, compiles each listed region at its original address and compares the generated bytes with the ROM; the author reports 1,897 byte-exact regions.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-10-11
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide your own clean Zoids Saga (Japan) ROM; building requires Python 3, Capstone, ARM tools and agbcc.
- Limits: The strict C-source check reports unfinished routines; the mixed-source build permits C with inline assembly.
- License: MIT.
Cite
BibTeX
@misc{zoids-saga-one-case,
title = {{Zoids Saga: Japanese GBA code reconstruction}},
howpublished = {\url{https://github.com/jmacato/ZoidsSagaOneDecomp}},
url = {https://github.com/jmacato/ZoidsSagaOneDecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zoids-saga-one-case/}}
}Plain text
Zoids Saga: Japanese GBA code reconstruction. https://github.com/jmacato/ZoidsSagaOneDecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zoids-saga-one-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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