# Zelda II: Famicom Disk System disassembly

> The Zelda II disassembly reconstructs the initial Famicom Disk System release of The Adventure of Link from a disk image. It includes utilities for building an FDS image, an asset extraction script, and C-like control-flow annotations. The files inside the rebuilt image are meant to match the originals, while the image itself carries local filenames and timestamps.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://gitlab.com/segaloco/zel2>
- Primary source: <https://gitlab.com/segaloco/zel2/-/blob/8d54e3d77a455b0bf91d19ea87fc2da4cbd271bb/README>
- Catalog page: <https://awesomerea.org/resources/zelda-ii-fds-disassembly-case/>
- Record JSON: <https://awesomerea.org/resources/zelda-ii-fds-disassembly-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/zelda-ii-fds-disassembly-case/index.md)

## Requirements & limits

- **Prerequisites:** Builds on UNIX-like platforms using the cc65 6502 development suite.
- **Prerequisites:** Asset extraction expects a headered FDS image of the initial release.
- **Limits:** Control-flow annotations may contain inaccuracies; rebuilt image filenames and timestamps may differ from the original.
- **License:** No licence stated on the project page.

## Primary sources

1. <https://gitlab.com/segaloco/zel2/-/blob/8d54e3d77a455b0bf91d19ea87fc2da4cbd271bb/README>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
