Case study
Wobbledogs: reconstructing Unity managed assemblies
Wobbledogs reconstructs the Steam Windows game's managed assemblies by decompiling IL with ILSpy and recompiling the resulting C# with Roslyn against the game's Mono profile. Scripts export assemblies from an owned install, repair documented decompiler artifacts, package a runnable tree, and compare code and boot behavior. The author reports a 69.80% code match.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-10-14
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A legitimate Steam Windows copy of Wobbledogs is required.
- Prerequisites: Build tools include Bash, Python 3, GNU patch, ILSpy ilspycmd, and a .NET SDK with Roslyn csc; running the result needs Proton GE and GPU/Vulkan support.
- Scope: The Unity project and its scenes, prefabs, and materials are outside the reconstruction.
- License: MIT covers the repository's original tooling and documentation.
Cite
BibTeX
@misc{wobbledogs-case,
title = {{Wobbledogs: reconstructing Unity managed assemblies}},
howpublished = {\url{https://github.com/calibancode/wobbledogs}},
url = {https://github.com/calibancode/wobbledogs},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wobbledogs-case/}}
}Plain text
Wobbledogs: reconstructing Unity managed assemblies. https://github.com/calibancode/wobbledogs (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wobbledogs-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · calibancode/wobbledogs · Revision 1b35d91
- docs/ARCHITECTURE.md GitHub · calibancode/wobbledogs · Revision 1b35d91
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