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Case study

Wobbledogs: reconstructing Unity managed assemblies

Wobbledogs reconstructs the Steam Windows game's managed assemblies by decompiling IL with ILSpy and recompiling the resulting C# with Roslyn against the game's Mono profile. Scripts export assemblies from an owned install, repair documented decompiler artifacts, package a runnable tree, and compare code and boot behavior. The author reports a 69.80% code match.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-10-14
Language
Python

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legitimate Steam Windows copy of Wobbledogs is required.
  • Prerequisites: Build tools include Bash, Python 3, GNU patch, ILSpy ilspycmd, and a .NET SDK with Roslyn csc; running the result needs Proton GE and GPU/Vulkan support.
  • Scope: The Unity project and its scenes, prefabs, and materials are outside the reconstruction.
  • License: MIT covers the repository's original tooling and documentation.

Cite

BibTeX

@misc{wobbledogs-case,
  title = {{Wobbledogs: reconstructing Unity managed assemblies}},
  howpublished = {\url{https://github.com/calibancode/wobbledogs}},
  url = {https://github.com/calibancode/wobbledogs},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wobbledogs-case/}}
}

Plain text

Wobbledogs: reconstructing Unity managed assemblies. https://github.com/calibancode/wobbledogs (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wobbledogs-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · calibancode/wobbledogs · Revision 1b35d91
  2. docs/ARCHITECTURE.md GitHub · calibancode/wobbledogs · Revision 1b35d91

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