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Case study

Xenosaga Episode I: an in-progress PlayStation 2 decompilation

Xenosaga Episode I decomp reconstructs source for the NTSC-U PlayStation 2 release and builds its SLUS_204.69 ELF. The repository contains game C files, symbols and build configuration; its build starts from an executable extracted from the user's game disc.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
18
Last commit
2024-08-18
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An original game copy and extracted SLUS_204.69 executable are required.
  • Prerequisites: The documented Ubuntu setup uses MIPS binutils, a MIPS GCC toolchain, Python and Ninja.
  • Limits: The decompilation is a work in progress.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{xenosaga-episode-i-decomp-case,
  title = {{Xenosaga Episode I: an in-progress PlayStation 2 decompilation}},
  howpublished = {\url{https://github.com/SquareMan/xenosaga}},
  url = {https://github.com/SquareMan/xenosaga},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/xenosaga-episode-i-decomp-case/}}
}

Plain text

Xenosaga Episode I: an in-progress PlayStation 2 decompilation. https://github.com/SquareMan/xenosaga (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/xenosaga-episode-i-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · SquareMan/xenosaga · Revision 4c969ed

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