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Case study

WinTex: an Under a Killing Moon engine reimplementation

WinTex reimplements a Windows-native engine for Under a Killing Moon using files from the original game. Its C++ source reads game data, extracts graphics from AP resources and renders them with a DirectX-based interface; support for The Pandora Directive is planned.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C3 notes only
Stars
27
Last commit
2026-09-15
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code observed; no usable documentation found.
Scope
Notes
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows and copies of the original game files.
  • Limits: The Pandora Directive is a future target.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{wintex-under-a-killing-moon-case,
  title = {{WinTex: an Under a Killing Moon engine reimplementation}},
  howpublished = {\url{https://github.com/ElakaSnarne/WinTex}},
  url = {https://github.com/ElakaSnarne/WinTex},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wintex-under-a-killing-moon-case/}}
}

Plain text

WinTex: an Under a Killing Moon engine reimplementation. https://github.com/ElakaSnarne/WinTex (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wintex-under-a-killing-moon-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. readme.md GitHub · ElakaSnarne/WinTex · Revision 474f9c3
  2. GameBase.cpp GitHub · ElakaSnarne/WinTex · Revision 474f9c3

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