Case study
WinTex: an Under a Killing Moon engine reimplementation
WinTex reimplements a Windows-native engine for Under a Killing Moon using files from the original game. Its C++ source reads game data, extracts graphics from AP resources and renders them with a DirectX-based interface; support for The Pandora Directive is planned.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C3 notes only
- Stars
- 27
- Last commit
- 2026-09-15
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code observed; no usable documentation found.
- Scope
- Notes
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows and copies of the original game files.
- Limits: The Pandora Directive is a future target.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{wintex-under-a-killing-moon-case,
title = {{WinTex: an Under a Killing Moon engine reimplementation}},
howpublished = {\url{https://github.com/ElakaSnarne/WinTex}},
url = {https://github.com/ElakaSnarne/WinTex},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wintex-under-a-killing-moon-case/}}
}Plain text
WinTex: an Under a Killing Moon engine reimplementation. https://github.com/ElakaSnarne/WinTex (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wintex-under-a-killing-moon-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- readme.md GitHub · ElakaSnarne/WinTex · Revision 474f9c3
- GameBase.cpp GitHub · ElakaSnarne/WinTex · Revision 474f9c3
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