Case study
wkbre: reconstructing the Warrior Kings engine
wkbre reimplements the Warrior Kings and Warrior Kings: Battles engine to open original game data, load levels and render the world. Its current editor can modify savegames and terrain and create skirmish maps for the original engine; gameplay in the replacement engine remains under development.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 20
- Last commit
- 2019-08-11
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
Demo available · no screenshot
- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A copy of Warrior Kings or Warrior Kings: Battles game data is required.
- Prerequisites: The project currently works on Windows; source builds were tested with Visual C++ 2010/2017 and MinGW.
- Limits: Gameplay in the reimplemented engine is still in development.
- License: GPL-3.0 License.
Cite
BibTeX
@misc{wkbre-case,
title = {{wkbre: reconstructing the Warrior Kings engine}},
howpublished = {\url{https://github.com/AdrienTD/wkbre}},
url = {https://github.com/AdrienTD/wkbre},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wkbre-case/}}
}Plain text
wkbre: reconstructing the Warrior Kings engine. https://github.com/AdrienTD/wkbre (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wkbre-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · AdrienTD/wkbre · Revision c58f5ff
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