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Case study

wkbre: reconstructing the Warrior Kings engine

wkbre reimplements the Warrior Kings and Warrior Kings: Battles engine to open original game data, load levels and render the world. Its current editor can modify savegames and terrain and create skirmish maps for the original engine; gameplay in the replacement engine remains under development.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
20
Last commit
2019-08-11
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo available · no screenshot

Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of Warrior Kings or Warrior Kings: Battles game data is required.
  • Prerequisites: The project currently works on Windows; source builds were tested with Visual C++ 2010/2017 and MinGW.
  • Limits: Gameplay in the reimplemented engine is still in development.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{wkbre-case,
  title = {{wkbre: reconstructing the Warrior Kings engine}},
  howpublished = {\url{https://github.com/AdrienTD/wkbre}},
  url = {https://github.com/AdrienTD/wkbre},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wkbre-case/}}
}

Plain text

wkbre: reconstructing the Warrior Kings engine. https://github.com/AdrienTD/wkbre (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wkbre-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · AdrienTD/wkbre · Revision c58f5ff

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