Case study
wipEout Rewrite: reimplementing the 1995 PlayStation game
wipEout Rewrite reimplements the 1995 PlayStation racing game in C. It provides SDL2 and Sokol platform backends, OpenGL and software rendering options, and expects original game textures and models to be supplied separately.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3.0k
- Last commit
- 2026-09-27
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original wipEout game data is required; the repository does not contain the assets.
- Prerequisites: Building requires CMake or Make and the chosen platform backend's dependencies.
- Limits: The project is a work in progress and warns of bugs.
- License: No licence file in the repository.
Cite
BibTeX
@misc{wipeout-rewrite-case,
title = {{wipEout Rewrite: reimplementing the 1995 PlayStation game}},
howpublished = {\url{https://github.com/phoboslab/wipeout-rewrite}},
url = {https://github.com/phoboslab/wipeout-rewrite},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wipeout-rewrite-case/}}
}Plain text
wipEout Rewrite: reimplementing the 1995 PlayStation game. https://github.com/phoboslab/wipeout-rewrite (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wipeout-rewrite-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · phoboslab/wipeout-rewrite · Revision b425ecb
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