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Case study

wipEout Rewrite: reimplementing the 1995 PlayStation game

wipEout Rewrite reimplements the 1995 PlayStation racing game in C. It provides SDL2 and Sokol platform backends, OpenGL and software rendering options, and expects original game textures and models to be supplied separately.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3.0k
Last commit
2026-09-27
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original wipEout game data is required; the repository does not contain the assets.
  • Prerequisites: Building requires CMake or Make and the chosen platform backend's dependencies.
  • Limits: The project is a work in progress and warns of bugs.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{wipeout-rewrite-case,
  title = {{wipEout Rewrite: reimplementing the 1995 PlayStation game}},
  howpublished = {\url{https://github.com/phoboslab/wipeout-rewrite}},
  url = {https://github.com/phoboslab/wipeout-rewrite},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wipeout-rewrite-case/}}
}

Plain text

wipEout Rewrite: reimplementing the 1995 PlayStation game. https://github.com/phoboslab/wipeout-rewrite (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wipeout-rewrite-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · phoboslab/wipeout-rewrite · Revision b425ecb

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