Case study
Wizardry 6: reconstructing game formats and systems
Wizardry 6 investigates the data formats and systems of Bane of the Cosmic Forge, with parsers and viewers for graphics, maps, scenario records, text and sound. It includes portrait and character-roster editors and a developing Python game engine that reads original game data.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 6
- Last commit
- 2026-05-05
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original Wizardry 6 data in a gamedata directory is required for the demonstrated tools.
- Prerequisites: The Python package requires Python 3.11 or later, pygame-ce and Pillow.
- Limits: Several reconstructed features are described as working or nearly working.
- License: MIT license.
Cite
BibTeX
@misc{wizardry-6-reconstruction-case,
title = {{Wizardry 6: reconstructing game formats and systems}},
howpublished = {\url{https://github.com/martydill/Wizardry-6-reverse-engineering}},
url = {https://github.com/martydill/Wizardry-6-reverse-engineering},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wizardry-6-reconstruction-case/}}
}Plain text
Wizardry 6: reconstructing game formats and systems. https://github.com/martydill/Wizardry-6-reverse-engineering (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/wizardry-6-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · martydill/Wizardry-6-reverse-engineering · Revision eabc8ac
- pyproject.toml GitHub · martydill/Wizardry-6-reverse-engineering · Revision eabc8ac
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