# WinTex: an Under a Killing Moon engine reimplementation

> WinTex reimplements a Windows-native engine for Under a Killing Moon using files from the original game. Its C++ source reads game data, extracts graphics from AP resources and renders them with a DirectX-based interface; support for The Pandora Directive is planned.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ElakaSnarne/WinTex>
- Primary source: <https://github.com/ElakaSnarne/WinTex/blob/474f9c3de5e18eeac50577fcdc9b862a06d43866/readme.md>
- Catalog page: <https://awesomerea.org/resources/wintex-under-a-killing-moon-case/>
- Record JSON: <https://awesomerea.org/resources/wintex-under-a-killing-moon-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/wintex-under-a-killing-moon-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows and copies of the original game files.
- **Limits:** The Pandora Directive is a future target.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/ElakaSnarne/WinTex/blob/474f9c3de5e18eeac50577fcdc9b862a06d43866/readme.md>
2. <https://github.com/ElakaSnarne/WinTex/blob/474f9c3de5e18eeac50577fcdc9b862a06d43866/GameBase.cpp>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
