Case study
SSX 3: a work-in-progress GameCube decompilation
SSX 3 reconstructs source for the USA Rev 0 GameCube release as an unfinished decompilation. Its configuration uses a user-supplied disc image to prepare a Ninja build, while objdiff compares rebuilt objects with the original game.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2025-07-01
- Language
- Python
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply an SSX 3 USA Rev 0 disc image in one of the documented supported formats.
- Prerequisites: Install Python and Ninja; platform-specific instructions also describe Wine where needed.
- Limits: The decompilation is a work in progress.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{ssx-3-gamecube-decomp-case,
title = {{SSX 3: a work-in-progress GameCube decompilation}},
howpublished = {\url{https://github.com/ssxdecomp/ssx3_gc}},
url = {https://github.com/ssxdecomp/ssx3_gc},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssx-3-gamecube-decomp-case/}}
}Plain text
SSX 3: a work-in-progress GameCube decompilation. https://github.com/ssxdecomp/ssx3_gc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ssx-3-gamecube-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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