# SPEED RE: reconstructing the Need for Speed Underground 2 engine

> SPEED RE reconstructs routines from the SPEED engine using Need for Speed Underground 2 PC v1.2 as its reference. It documents recovered physics, collision, camera and HUD code, compares some functions byte-for-byte or through bounded execution, and runs an incomplete Linux driving demo on a user's installation.

- Type: Case study
- Targets: Binary · Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/troikoss/speed-re>
- Primary source: <https://github.com/troikoss/speed-re/blob/892e5c31d77c751acd123330eda15c157c4f1b1f/README.md>
- Catalog page: <https://awesomerea.org/resources/speed-re-nfsu2-case/>
- Record JSON: <https://awesomerea.org/resources/speed-re-nfsu2-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/speed-re-nfsu2-case/index.md)

## Requirements & limits

- **Prerequisites:** A lawfully obtained Need for Speed Underground 2 PC v1.2 installation, including the supported speed2.exe, is required.
- **Prerequisites:** The native demo requires a multilib C++ compiler and i386 SDL2/OpenGL libraries and headers.
- **Limits:** The reconstruction and demo remain incomplete; matching and behavioral results cover selected routines.
- **License:** The MIT grant in LICENSE covers original contributions only and excludes recovered game code.

## Primary sources

1. <https://github.com/troikoss/speed-re/blob/892e5c31d77c751acd123330eda15c157c4f1b1f/README.md>
2. <https://github.com/troikoss/speed-re/blob/892e5c31d77c751acd123330eda15c157c4f1b1f/docs/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
