Case study
Spyro the Dragon: testing C reconstructions through function hooks
Spyro the Dragon reconstructs selected PlayStation game functions as readable C for behavioral comparison. The workflow compares compiled instruction counts, places replacement functions in extra RAM and redirects original entry points to test them in PCSX-Redux.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 12
- Last commit
- 2024-01-20
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- The documented hook workflow uses extra developer RAM and PCSX-Redux for testing.
- Ghidra, spimdisasm and a modern MIPS compiler are used in the documented workflow.
- The current approach tests hooked functions and does not rebuild the game.
Cite
BibTeX
@misc{spyro-the-dragon-function-reconstruction-case,
title = {{Spyro the Dragon: testing C reconstructions through function hooks}},
howpublished = {\url{https://github.com/C0mposer/spyro1-reverse-engineering}},
url = {https://github.com/C0mposer/spyro1-reverse-engineering},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/spyro-the-dragon-function-reconstruction-case/}}
}Plain text
Spyro the Dragon: testing C reconstructions through function hooks. https://github.com/C0mposer/spyro1-reverse-engineering (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/spyro-the-dragon-function-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · C0mposer/spyro1-reverse-engineering · Revision 25d0faa
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