Case study
Sonic Riders Tournament Edition: a GameCube decompilation
Sonic Riders Tournament Edition decompiles the GameCube tournament edition derived from Sonic Riders USA. The repository combines C++ and assembly sources and builds a main.dol with devkitPro, CMake and a customized libOGC. The work remains in progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 12
- Last commit
- 2025-12-04
- Language
- Assembly
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires devkitPro, Python, CMake, GCC and dkp-cmake-common-utils.
- Prerequisites: Requires the project's custom SRTE libOGC build.
- Limits: The decompilation is a work in progress.
- License: GPL-3.0.
Cite
BibTeX
@misc{sonic-riders-tournament-edition-case,
title = {{Sonic Riders Tournament Edition: a GameCube decompilation}},
howpublished = {\url{https://github.com/RidersBoulevard/sonicriderste}},
url = {https://github.com/RidersBoulevard/sonicriderste},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sonic-riders-tournament-edition-case/}}
}Plain text
Sonic Riders Tournament Edition: a GameCube decompilation. https://github.com/RidersBoulevard/sonicriderste (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sonic-riders-tournament-edition-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RidersBoulevard/sonicriderste · Revision 5638263
More in Games
- Sonic Riders: Zero Gravity: a PlayStation 2 prototype decompilation · Case study
- Sonic the Fighters: a work-in-progress Model2b decompilation · Case study
- SpaceCadetPinball: decompiled game logic adapted to SDL2 · Case study
- Sparkplug Engine: reconstructing Winx Club systems and resource formats · Case study
- SPEED RE: reconstructing the Need for Speed Underground 2 engine · Case study
- Splatoon: a Wii U C++ reconstruction workspace · Case study