Case study
Sonic Riders: Zero Gravity: a PlayStation 2 prototype decompilation
SR2 reconstructs source for the September 2007 PlayStation 2 prototype of Sonic Riders: Zero Gravity. Its Python and Ninja build uses an ELF supplied by the user, and objdiff compares reconstructed objects against the original. Architecture notes describe the game’s task and object system.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2026-09-05
- Language
- C++
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user’s SLUS_216.42 prototype ELF is required.
- Prerequisites: Python and Ninja are required for building; macOS and Linux use wibo.
- Scope: Only the USA prototype dated 2007-09-01 is listed as supported.
- License: CC0-1.0.
Cite
BibTeX
@misc{sonic-riders-zero-gravity-decomp-case,
title = {{Sonic Riders: Zero Gravity: a PlayStation 2 prototype decompilation}},
howpublished = {\url{https://github.com/KidWizardOfTheWeb/SR2}},
url = {https://github.com/KidWizardOfTheWeb/SR2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sonic-riders-zero-gravity-decomp-case/}}
}Plain text
Sonic Riders: Zero Gravity: a PlayStation 2 prototype decompilation. https://github.com/KidWizardOfTheWeb/SR2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sonic-riders-zero-gravity-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · KidWizardOfTheWeb/SR2 · Revision b582069
- docs/architecture.md GitHub · KidWizardOfTheWeb/SR2 · Revision b582069
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