# Sonic Riders Tournament Edition: a GameCube decompilation

> Sonic Riders Tournament Edition decompiles the GameCube tournament edition derived from Sonic Riders USA. The repository combines C++ and assembly sources and builds a main.dol with devkitPro, CMake and a customized libOGC. The work remains in progress.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/RidersBoulevard/sonicriderste>
- Primary source: <https://github.com/RidersBoulevard/sonicriderste/blob/56382632bc8008342759175050625f9d5193d2b6/README.md>
- Catalog page: <https://awesomerea.org/resources/sonic-riders-tournament-edition-case/>
- Record JSON: <https://awesomerea.org/resources/sonic-riders-tournament-edition-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sonic-riders-tournament-edition-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires devkitPro, Python, CMake, GCC and dkp-cmake-common-utils.
- **Prerequisites:** Requires the project's custom SRTE libOGC build.
- **Limits:** The decompilation is a work in progress.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/RidersBoulevard/sonicriderste/blob/56382632bc8008342759175050625f9d5193d2b6/README.md>

## More in Games

- [Sonic Riders: Zero Gravity: a PlayStation 2 prototype decompilation](https://awesomerea.org/resources/sonic-riders-zero-gravity-decomp-case/index.md) · Case study
- [Sonic the Fighters: a work-in-progress Model2b decompilation](https://awesomerea.org/resources/sonic-the-fighters-decomp-case/index.md) · Case study
- [SpaceCadetPinball: decompiled game logic adapted to SDL2](https://awesomerea.org/resources/space-cadet-pinball-case/index.md) · Case study
- [Sparkplug Engine: reconstructing Winx Club systems and resource formats](https://awesomerea.org/resources/sparkplug-engine-winx-club-case/index.md) · Case study
- [SPEED RE: reconstructing the Need for Speed Underground 2 engine](https://awesomerea.org/resources/speed-re-nfsu2-case/index.md) · Case study
- [Splatoon: a Wii U C++ reconstruction workspace](https://awesomerea.org/resources/splatoon-wii-u-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
