Case study
SpaceCadetPinball: decompiled game logic adapted to SDL2
Converts the reverse-engineered Space Cadet pinball game into compilable C++ for desktop platforms. The README identifies the Windows XP executable and public PDB, a Full Tilt executable, and the work of recovering structures, naming variables and adapting the decompiled routines.
Requirements and limitations
- Requires original game resources supplied separately. The project supports resource data from Windows and Full Tilt editions; its releases do not supply those assets.
- The main project targets desktop Windows, Linux and macOS. Its list of console, mobile and browser ports points to separate projects and does not establish identical support in this repository.
- Source builds require C++11, CMake, SDL2 and SDL2_mixer. The README gives Visual Studio, GCC/Clang and Xcode build paths, including x86_64 or arm64 selection on macOS.
- The README reports that all subroutines were decompiled and converted to C++; this is not an independently checked byte-identical rebuild. Full Tilt feature work and possible support for its other two tables remain separate plans.
- MIT license for this repository; original game resources and dependencies retain their own terms. REA use is not established; no game, compiler or external port was run for this catalog.
About this entry
- Type
- Case study
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Targets
- Game
Sources reviewed
The description was reviewed against primary sources. This does not establish runtime testing, security auditing or verified compatibility.
Primary sources
- https://github.com/k4zmu2a/SpaceCadetPinball/blob/cb9b7b886244a27773f66b0b19fdc2998392565e/README.md
- https://github.com/k4zmu2a/SpaceCadetPinball/blob/cb9b7b886244a27773f66b0b19fdc2998392565e/CMakeLists.txt
- https://github.com/k4zmu2a/SpaceCadetPinball/blob/cb9b7b886244a27773f66b0b19fdc2998392565e/LICENSE