Tool
Rocket League Replay Parser
Rocket League Replay Parser decodes Rocket League replay files into C# objects that can be serialized to JSON. It provides a reusable library and a console converter for individual files or directories, with code for replay frames, network-stream properties and serialization.
- Targets
- Game
- Category
- Game analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 130
- Last commit
- 2026-10-03
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires Rocket League replay files as input.
- Limits: The author states support through Rocket League version 2.76; later replay versions may require updates.
- License: MIT License.
Cite
BibTeX
@misc{rocket-league-replay-parser,
title = {{Rocket League Replay Parser}},
howpublished = {\url{https://github.com/jjbott/RocketLeagueReplayParser}},
url = {https://github.com/jjbott/RocketLeagueReplayParser},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rocket-league-replay-parser/}}
}Plain text
Rocket League Replay Parser. https://github.com/jjbott/RocketLeagueReplayParser (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/rocket-league-replay-parser/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · jjbott/RocketLeagueReplayParser · Revision 4d849a9
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