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Tool

Rocket League Replay Parser

Rocket League Replay Parser decodes Rocket League replay files into C# objects that can be serialized to JSON. It provides a reusable library and a console converter for individual files or directories, with code for replay frames, network-stream properties and serialization.

Targets
Game
Category
Game analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
130
Last commit
2026-10-03
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Requires Rocket League replay files as input.
  • Limits: The author states support through Rocket League version 2.76; later replay versions may require updates.
  • License: MIT License.

Cite

BibTeX

@misc{rocket-league-replay-parser,
  title = {{Rocket League Replay Parser}},
  howpublished = {\url{https://github.com/jjbott/RocketLeagueReplayParser}},
  url = {https://github.com/jjbott/RocketLeagueReplayParser},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rocket-league-replay-parser/}}
}

Plain text

Rocket League Replay Parser. https://github.com/jjbott/RocketLeagueReplayParser (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/rocket-league-replay-parser/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · jjbott/RocketLeagueReplayParser · Revision 4d849a9

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