# Rocket League Replay Parser

> Rocket League Replay Parser decodes Rocket League replay files into C# objects that can be serialized to JSON. It provides a reusable library and a console converter for individual files or directories, with code for replay frames, network-stream properties and serialization.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/jjbott/RocketLeagueReplayParser>
- Primary source: <https://github.com/jjbott/RocketLeagueReplayParser/blob/4d849a97a6d3b75884350144551007e3eda4ff6c/README.md>
- Catalog page: <https://awesomerea.org/resources/rocket-league-replay-parser/>
- Record JSON: <https://awesomerea.org/resources/rocket-league-replay-parser/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rocket-league-replay-parser/index.md)

## Requirements & limits

- **Prerequisites:** Requires Rocket League replay files as input.
- **Limits:** The author states support through Rocket League version 2.76; later replay versions may require updates.
- **License:** MIT License.

## Primary sources

1. <https://github.com/jjbott/RocketLeagueReplayParser/blob/4d849a97a6d3b75884350144551007e3eda4ff6c/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
