Case study
reo: recompiling Resident Evil Outbreak for Windows
reo recompiles Resident Evil Outbreak for the PlayStation 2, NTSC-U SLUS-20765, to native Windows x86-64 with PS2Recomp. The README says a scripted boot reaches the first scenario in J's Bar, drawn by the game's own code, at about 35 times slower than real time. Sound output is not implemented, and play past that point has not been tried.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 37
- Last commit
- 2026-10-19
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Windows 10 or 11, x64, Visual Studio 2022 with the C++ desktop workload, CMake 3.20 or newer, Python 3, and Git. Run Setup.cmd, then run-reo.cmd. The disc folder must contain SLUS_207.65.
- License: GPL-3.0. The README says reo links PS2Recomp's GPL-3.0 runtime.
Cite
BibTeX
@misc{reo-outbreak,
title = {{reo: recompiling Resident Evil Outbreak for Windows}},
howpublished = {\url{https://github.com/sp00nznet/reo}},
url = {https://github.com/sp00nznet/reo},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/reo-outbreak/}}
}Plain text
reo: recompiling Resident Evil Outbreak for Windows. https://github.com/sp00nznet/reo (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/reo-outbreak/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/reo · Revision de19db7
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