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Case study

reo: recompiling Resident Evil Outbreak for Windows

reo recompiles Resident Evil Outbreak for the PlayStation 2, NTSC-U SLUS-20765, to native Windows x86-64 with PS2Recomp. The README says a scripted boot reaches the first scenario in J's Bar, drawn by the game's own code, at about 35 times slower than real time. Sound output is not implemented, and play past that point has not been tried.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
37
Last commit
2026-10-19
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows 10 or 11, x64, Visual Studio 2022 with the C++ desktop workload, CMake 3.20 or newer, Python 3, and Git. Run Setup.cmd, then run-reo.cmd. The disc folder must contain SLUS_207.65.
  • License: GPL-3.0. The README says reo links PS2Recomp's GPL-3.0 runtime.

Cite

BibTeX

@misc{reo-outbreak,
  title = {{reo: recompiling Resident Evil Outbreak for Windows}},
  howpublished = {\url{https://github.com/sp00nznet/reo}},
  url = {https://github.com/sp00nznet/reo},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reo-outbreak/}}
}

Plain text

reo: recompiling Resident Evil Outbreak for Windows. https://github.com/sp00nznet/reo (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/reo-outbreak/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/reo · Revision de19db7

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