# reo: recompiling Resident Evil Outbreak for Windows

> reo recompiles Resident Evil Outbreak for the PlayStation 2, NTSC-U SLUS-20765, to native Windows x86-64 with PS2Recomp. The README says a scripted boot reaches the first scenario in J's Bar, drawn by the game's own code, at about 35 times slower than real time. Sound output is not implemented, and play past that point has not been tried.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sp00nznet/reo>
- Primary source: <https://github.com/sp00nznet/reo/blob/de19db7db52331d2c364cfd989c6fa4cec393632/README.md>
- Catalog page: <https://awesomerea.org/resources/reo-outbreak/>
- Record JSON: <https://awesomerea.org/resources/reo-outbreak/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/reo-outbreak/index.md)

## Requirements & limits

- Windows 10 or 11, x64, Visual Studio 2022 with the C++ desktop workload, CMake 3.20 or newer, Python 3, and Git. Run Setup.cmd, then run-reo.cmd. The disc folder must contain SLUS_207.65.
- License: GPL-3.0. The README says reo links PS2Recomp's GPL-3.0 runtime.

## Primary sources

1. <https://github.com/sp00nznet/reo/blob/de19db7db52331d2c364cfd989c6fa4cec393632/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
