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Case study

ReRevved: statically recompiling Civilization Revolution

ReRevved statically recompiles Civilization Revolution for the Xbox 360. The Windows program is rerevved.exe and uses Direct3D 12. Linux x64 uses Vulkan. macOS arm64 needs Apple silicon, Vulkan, and macOS 13.3 or newer. The first run asks for the player's ISO or extracted folder and for the version 1.3 update. The SDK is a BSD-3-Clause fork of ReXGlue.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
29
Last commit
2026-11-10
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows 10 or 11 x64 with Direct3D 12, or the Linux and macOS targets above, plus a Civilization Revolution copy and its 1.3 update.
  • License: GPL version 3.

Cite

BibTeX

@misc{rerevved,
  title = {{ReRevved: statically recompiling Civilization Revolution}},
  howpublished = {\url{https://github.com/ReRevvedRecomp/rerevved}},
  url = {https://github.com/ReRevvedRecomp/rerevved},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rerevved/}}
}

Plain text

ReRevved: statically recompiling Civilization Revolution. https://github.com/ReRevvedRecomp/rerevved (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/rerevved/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ReRevvedRecomp/rerevved · Revision dac4139

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