Case study
REGoth-bs: reimplementing the Gothic and Gothic II engine
REGoth-bs reimplements the zEngine used by Gothic and Gothic II. The reviewed README says there is no official release yet. Nightly Windows builds are on the Azure Pipelines page for definition 1. Building and running on Linux or Windows are documented at regoth-project.github.io/REGoth-bs.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 502
- Last commit
- 2020-05-29
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Follow the building and running pages on regoth-project.github.io/REGoth-bs.
- The README names no license.
Cite
BibTeX
@misc{regoth-bs,
title = {{REGoth-bs: reimplementing the Gothic and Gothic II engine}},
howpublished = {\url{https://github.com/REGoth-project/REGoth-bs}},
url = {https://github.com/REGoth-project/REGoth-bs},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/regoth-bs/}}
}Plain text
REGoth-bs: reimplementing the Gothic and Gothic II engine. https://github.com/REGoth-project/REGoth-bs (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/regoth-bs/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · REGoth-project/REGoth-bs · Revision 7f6fe1e
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