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Case study

REGoth-bs: reimplementing the Gothic and Gothic II engine

REGoth-bs reimplements the zEngine used by Gothic and Gothic II. The reviewed README says there is no official release yet. Nightly Windows builds are on the Azure Pipelines page for definition 1. Building and running on Linux or Windows are documented at regoth-project.github.io/REGoth-bs.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
502
Last commit
2020-05-29
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Follow the building and running pages on regoth-project.github.io/REGoth-bs.
  • The README names no license.

Cite

BibTeX

@misc{regoth-bs,
  title = {{REGoth-bs: reimplementing the Gothic and Gothic II engine}},
  howpublished = {\url{https://github.com/REGoth-project/REGoth-bs}},
  url = {https://github.com/REGoth-project/REGoth-bs},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/regoth-bs/}}
}

Plain text

REGoth-bs: reimplementing the Gothic and Gothic II engine. https://github.com/REGoth-project/REGoth-bs (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/regoth-bs/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · REGoth-project/REGoth-bs · Revision 7f6fe1e

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