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Case study

reone: reconstructing the Knights of the Old Republic engine

reone reconstructs an engine for Star Wars: Knights of the Old Republic and The Sith Lords in C++ using public file-format information and observations of the games and their resources. It loads files from a legally obtained copy, with SDL 2 and OpenGL 3.3 used by the custom engine.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
323
Last commit
2026-11-01
Language
C++
License (GitHub)
GPL-3.0
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legal copy of KotOR or The Sith Lords is required; development targets unmodified Steam versions.
  • Prerequisites: Building requires a modern C++ compiler and the project's open source library dependencies.
  • Limits: Game mechanics remain under development, and compatibility outside the unmodified Steam versions is not guaranteed.
  • License: GPL-3.0.

Cite

BibTeX

@misc{reone-kotor-engine-case,
  title = {{reone: reconstructing the Knights of the Old Republic engine}},
  howpublished = {\url{https://github.com/seedhartha/reone}},
  url = {https://github.com/seedhartha/reone},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reone-kotor-engine-case/}}
}

Plain text

reone: reconstructing the Knights of the Old Republic engine. https://github.com/seedhartha/reone (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/reone-kotor-engine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · seedhartha/reone · Revision fe5d5bf

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