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Case study

REminiscence: a Flashback engine reimplementation

REminiscence reimplements the engine of the 1992 game Flashback and runs on data files from the user's DOS, Amiga, Macintosh or PC-98 release. Its SDL-based code handles game logic, graphics, cutscenes, audio and saves, with command-line options for scaling, widescreen display and language.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
31
Last commit
2026-07-22
Language
C++
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Flashback files from a supported release; Macintosh data needs a dumped resource fork.
  • Prerequisites: SDL2 and the libraries listed in the Makefile.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{reminiscence-flashback-case,
  title = {{REminiscence: a Flashback engine reimplementation}},
  howpublished = {\url{https://github.com/cyxx/REminiscence}},
  url = {https://github.com/cyxx/REminiscence},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reminiscence-flashback-case/}}
}

Plain text

REminiscence: a Flashback engine reimplementation. https://github.com/cyxx/REminiscence (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/reminiscence-flashback-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.txt GitHub · cyxx/REminiscence · Revision 947a4dc
  2. Makefile GitHub · cyxx/REminiscence · Revision 947a4dc

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