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Case study

REGoth: reimplementing the Gothic and Gothic II engine

REGoth reimplements the zEngine used by Gothic and Gothic II. The reviewed README says the project restarted at REGoth-project/REGoth-bs. This tree's latest tagged Windows and Android builds are version 0.4. git clone --recursive, CMake 3.1 or newer, and a C++14 compiler are required, along with libsndfile. The tested compilers are GCC 6, MinGW, and Visual Studio 2015 or 2017. REGoth -g takes a Gothic I or II installation and -w takes a zen file such as newworld.zen. The binary is in build/bin.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
656
Last commit
2019-04-18
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo video thumbnail from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A Gothic I or II installation and libsndfile. Clone with --recursive, then configure with CMake.
  • The README names no license.

Cite

BibTeX

@misc{regoth,
  title = {{REGoth: reimplementing the Gothic and Gothic II engine}},
  howpublished = {\url{https://github.com/REGoth-project/REGoth}},
  url = {https://github.com/REGoth-project/REGoth},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/regoth/}}
}

Plain text

REGoth: reimplementing the Gothic and Gothic II engine. https://github.com/REGoth-project/REGoth (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/regoth/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · REGoth-project/REGoth · Revision b6d91b8

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