Case study
REGoth: reimplementing the Gothic and Gothic II engine
REGoth reimplements the zEngine used by Gothic and Gothic II. The reviewed README says the project restarted at REGoth-project/REGoth-bs. This tree's latest tagged Windows and Android builds are version 0.4. git clone --recursive, CMake 3.1 or newer, and a C++14 compiler are required, along with libsndfile. The tested compilers are GCC 6, MinGW, and Visual Studio 2015 or 2017. REGoth -g takes a Gothic I or II installation and -w takes a zen file such as newworld.zen. The binary is in build/bin.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 656
- Last commit
- 2019-04-18
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- A Gothic I or II installation and libsndfile. Clone with --recursive, then configure with CMake.
- The README names no license.
Cite
BibTeX
@misc{regoth,
title = {{REGoth: reimplementing the Gothic and Gothic II engine}},
howpublished = {\url{https://github.com/REGoth-project/REGoth}},
url = {https://github.com/REGoth-project/REGoth},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/regoth/}}
}Plain text
REGoth: reimplementing the Gothic and Gothic II engine. https://github.com/REGoth-project/REGoth (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/regoth/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · REGoth-project/REGoth · Revision b6d91b8
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