# REGoth-bs: reimplementing the Gothic and Gothic II engine

> REGoth-bs reimplements the zEngine used by Gothic and Gothic II. The reviewed README says there is no official release yet. Nightly Windows builds are on the Azure Pipelines page for definition 1. Building and running on Linux or Windows are documented at regoth-project.github.io/REGoth-bs.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/REGoth-project/REGoth-bs>
- Primary source: <https://github.com/REGoth-project/REGoth-bs/blob/7f6fe1edbfd1b48218bd014e081e15677f643edc/README.md>
- Catalog page: <https://awesomerea.org/resources/regoth-bs/>
- Record JSON: <https://awesomerea.org/resources/regoth-bs/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/regoth-bs/index.md)

## Requirements & limits

- Follow the building and running pages on regoth-project.github.io/REGoth-bs.
- The README names no license.

## Primary sources

1. <https://github.com/REGoth-project/REGoth-bs/blob/7f6fe1edbfd1b48218bd014e081e15677f643edc/README.md>

## More in Games

- [REGoth: reimplementing the Gothic and Gothic II engine](https://awesomerea.org/resources/regoth/index.md) · Case study
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- [reRBR: reimplementing Richard Burns Rally 1.02](https://awesomerea.org/resources/rerbr-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
