Case study
ppengine: a Pole Position remake from arcade ROM analysis
ppengine recreates Atari's Pole Position as a 3D game using logic reverse engineered from the arcade ROMs. Its C source builds a playable client with steering, braking, acceleration and gear changes, while the title screen remains unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 76
- Last commit
- 2021-04-18
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Building is documented primarily for Linux with GCC 4.0+, Make, SDL2 development libraries, OpenSceneGraph and Gorilla Audio.
- Testing evidence: Windows and macOS have not been tested.
- Limits: The title screen is unimplemented.
- License: No licence file in the repository.
Cite
BibTeX
@misc{ppengine-case,
title = {{ppengine: a Pole Position remake from arcade ROM analysis}},
howpublished = {\url{https://github.com/jonathanopalise/ppengine}},
url = {https://github.com/jonathanopalise/ppengine},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ppengine-case/}}
}Plain text
ppengine: a Pole Position remake from arcade ROM analysis. https://github.com/jonathanopalise/ppengine (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ppengine-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · jonathanopalise/ppengine · Revision 1a36cc7
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