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Case study

ppengine: a Pole Position remake from arcade ROM analysis

ppengine recreates Atari's Pole Position as a 3D game using logic reverse engineered from the arcade ROMs. Its C source builds a playable client with steering, braking, acceleration and gear changes, while the title screen remains unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
76
Last commit
2021-04-18
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Building is documented primarily for Linux with GCC 4.0+, Make, SDL2 development libraries, OpenSceneGraph and Gorilla Audio.
  • Testing evidence: Windows and macOS have not been tested.
  • Limits: The title screen is unimplemented.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{ppengine-case,
  title = {{ppengine: a Pole Position remake from arcade ROM analysis}},
  howpublished = {\url{https://github.com/jonathanopalise/ppengine}},
  url = {https://github.com/jonathanopalise/ppengine},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ppengine-case/}}
}

Plain text

ppengine: a Pole Position remake from arcade ROM analysis. https://github.com/jonathanopalise/ppengine (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ppengine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · jonathanopalise/ppengine · Revision 1a36cc7

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