# ppengine: a Pole Position remake from arcade ROM analysis

> ppengine recreates Atari's Pole Position as a 3D game using logic reverse engineered from the arcade ROMs. Its C source builds a playable client with steering, braking, acceleration and gear changes, while the title screen remains unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/jonathanopalise/ppengine>
- Primary source: <https://github.com/jonathanopalise/ppengine/blob/1a36cc7bb92b04722f4427a5a171f342184e8f32/README.md>
- Catalog page: <https://awesomerea.org/resources/ppengine-case/>
- Record JSON: <https://awesomerea.org/resources/ppengine-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ppengine-case/index.md)

## Requirements & limits

- **Prerequisites:** Building is documented primarily for Linux with GCC 4.0+, Make, SDL2 development libraries, OpenSceneGraph and Gorilla Audio.
- **Testing evidence:** Windows and macOS have not been tested.
- **Limits:** The title screen is unimplemented.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/jonathanopalise/ppengine/blob/1a36cc7bb92b04722f4427a5a171f342184e8f32/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
