Case study
Project ANISE: an AI5V and SILV scripting engine interpreter
Project ANISE is a C++ interpreter for Japanese adventure games built on the AI5V or SILV scripting engines. Its source includes script operations, graphics, sound and input components. The project was developed on Windows with SDL, and the author reports compiling and running it on Linux.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 16
- Last commit
- 2022-04-24
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Building requires SDL 1.2.0 or newer, automake 1.6 or newer, and autoconf 2.53 or newer.
Cite
BibTeX
@misc{project-anise-ai5v-case,
title = {{Project ANISE: an AI5V and SILV scripting engine interpreter}},
howpublished = {\url{https://github.com/tomyun/anise}},
url = {https://github.com/tomyun/anise},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/project-anise-ai5v-case/}}
}Plain text
Project ANISE: an AI5V and SILV scripting engine interpreter. https://github.com/tomyun/anise (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/project-anise-ai5v-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- anise/README GitHub · tomyun/anise · Revision 6d37be0
- anise/INSTALL GitHub · tomyun/anise · Revision 6d37be0
More in Games
- Project Carrot: rebuilding a Jazz Jackrabbit 2-style engine · Case study
- Project Dollhouse: reconstructing The Sims Online in C# · Case study
- PvZ-Portable: a reimplementation of Plants vs. Zombies GOTY · Case study
- Pyskool: reimplementing Skool Daze and Back to Skool · Case study
- R.E.L.I.V.E.: replacing the engines for Abe’s Oddysee and Abe’s Exoddus · Case study
- RA2 Engine: reconstructing Red Alert 2 and Yuri's Revenge · Case study