Case study
Project Carrot: rebuilding a Jazz Jackrabbit 2-style engine
Project Carrot develops a C++ engine modeled on Jazz Jackrabbit 2 using converted resources from a user's copy. Its source includes game systems and JJ2 format handling; companion tools extract Anims.j2a assets and convert tilesets and levels. The author describes the project as progressing slowly.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 39
- Last commit
- 2017-08-28
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A Jazz Jackrabbit 2 installation and converted assets, levels and tilesets are required.
- Prerequisites: Build dependencies include Qt 5.7 with Gamepad, SFML 2.3, BASS 2.4 and BASS FX.
- License: MIT license.
Cite
BibTeX
@misc{project-carrot-case,
title = {{Project Carrot: rebuilding a Jazz Jackrabbit 2-style engine}},
howpublished = {\url{https://github.com/soulweaver91/project-carrot}},
url = {https://github.com/soulweaver91/project-carrot},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/project-carrot-case/}}
}Plain text
Project Carrot: rebuilding a Jazz Jackrabbit 2-style engine. https://github.com/soulweaver91/project-carrot (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/project-carrot-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · soulweaver91/project-carrot · Revision f9edb3c
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