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Case study

Project Carrot: rebuilding a Jazz Jackrabbit 2-style engine

Project Carrot develops a C++ engine modeled on Jazz Jackrabbit 2 using converted resources from a user's copy. Its source includes game systems and JJ2 format handling; companion tools extract Anims.j2a assets and convert tilesets and levels. The author describes the project as progressing slowly.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
39
Last commit
2017-08-28
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A Jazz Jackrabbit 2 installation and converted assets, levels and tilesets are required.
  • Prerequisites: Build dependencies include Qt 5.7 with Gamepad, SFML 2.3, BASS 2.4 and BASS FX.
  • License: MIT license.

Cite

BibTeX

@misc{project-carrot-case,
  title = {{Project Carrot: rebuilding a Jazz Jackrabbit 2-style engine}},
  howpublished = {\url{https://github.com/soulweaver91/project-carrot}},
  url = {https://github.com/soulweaver91/project-carrot},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/project-carrot-case/}}
}

Plain text

Project Carrot: rebuilding a Jazz Jackrabbit 2-style engine. https://github.com/soulweaver91/project-carrot (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/project-carrot-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · soulweaver91/project-carrot · Revision f9edb3c

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