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Case study

Project Dollhouse: reconstructing The Sims Online in C#

Project Dollhouse reconstructs The Sims Online in C# with client and server components that use an installed copy of the game. The codebase includes readers for original DBPF, FAR and IFF resources alongside game screens, entities and server code.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
124
Last commit
2026-10-26
Language
C#

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A The Sims Online installation is required.
  • Prerequisites: Docker is required for the documented server startup.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{project-dollhouse-case,
  title = {{Project Dollhouse: reconstructing The Sims Online in C\#}},
  howpublished = {\url{https://github.com/Afr0Games/Project-Dollhouse}},
  url = {https://github.com/Afr0Games/Project-Dollhouse},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/project-dollhouse-case/}}
}

Plain text

Project Dollhouse: reconstructing The Sims Online in C#. https://github.com/Afr0Games/Project-Dollhouse (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/project-dollhouse-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Afr0Games/Project-Dollhouse · Revision 25c9d1e

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