Case study
Powerslave EX: rebuilding the PlayStation game on Kex Engine
Powerslave EX reconstructs the PlayStation Powerslave game on Kex Engine 3.0, combining recovered game logic with new collision and AI systems. Its research files document MIPS disassembly, extraction code and partial findings about the ZED format; the engine uses converted game data rather than the CD data directly.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 184
- Last commit
- 2017-01-02
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Microsoft Visual Studio 2008 project files are provided for Win32 builds.
- Prerequisites: Levels, textures, audio and sprites are stripped from the repository. The research files contain partial extraction code and notes for preparing data from the original PlayStation CD.
- License: GNU General Public License version 3.
Cite
BibTeX
@misc{powerslave-ex-case,
title = {{Powerslave EX: rebuilding the PlayStation game on Kex Engine}},
howpublished = {\url{https://github.com/svkaiser/PowerslaveEX}},
url = {https://github.com/svkaiser/PowerslaveEX},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/powerslave-ex-case/}}
}Plain text
Powerslave EX: rebuilding the PlayStation game on Kex Engine. https://github.com/svkaiser/PowerslaveEX (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/powerslave-ex-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · svkaiser/PowerslaveEX · Revision 4887b1c
- scratchcode/README.md GitHub · svkaiser/PowerslaveEX · Revision 4887b1c
- LICENSE.txt GitHub · svkaiser/PowerslaveEX · Revision 4887b1c
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