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Case study

Powerslave EX: rebuilding the PlayStation game on Kex Engine

Powerslave EX reconstructs the PlayStation Powerslave game on Kex Engine 3.0, combining recovered game logic with new collision and AI systems. Its research files document MIPS disassembly, extraction code and partial findings about the ZED format; the engine uses converted game data rather than the CD data directly.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
184
Last commit
2017-01-02
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Microsoft Visual Studio 2008 project files are provided for Win32 builds.
  • Prerequisites: Levels, textures, audio and sprites are stripped from the repository. The research files contain partial extraction code and notes for preparing data from the original PlayStation CD.
  • License: GNU General Public License version 3.

Cite

BibTeX

@misc{powerslave-ex-case,
  title = {{Powerslave EX: rebuilding the PlayStation game on Kex Engine}},
  howpublished = {\url{https://github.com/svkaiser/PowerslaveEX}},
  url = {https://github.com/svkaiser/PowerslaveEX},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/powerslave-ex-case/}}
}

Plain text

Powerslave EX: rebuilding the PlayStation game on Kex Engine. https://github.com/svkaiser/PowerslaveEX (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/powerslave-ex-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · svkaiser/PowerslaveEX · Revision 4887b1c
  2. scratchcode/README.md GitHub · svkaiser/PowerslaveEX · Revision 4887b1c
  3. LICENSE.txt GitHub · svkaiser/PowerslaveEX · Revision 4887b1c

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