# Powerslave EX: rebuilding the PlayStation game on Kex Engine

> Powerslave EX reconstructs the PlayStation Powerslave game on Kex Engine 3.0, combining recovered game logic with new collision and AI systems. Its research files document MIPS disassembly, extraction code and partial findings about the ZED format; the engine uses converted game data rather than the CD data directly.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/svkaiser/PowerslaveEX>
- Primary source: <https://github.com/svkaiser/PowerslaveEX/blob/4887b1c9525a9dfe5eadb22a4d20704cff309a77/README.md>
- Catalog page: <https://awesomerea.org/resources/powerslave-ex-case/>
- Record JSON: <https://awesomerea.org/resources/powerslave-ex-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/powerslave-ex-case/index.md)

## Requirements & limits

- **Prerequisites:** Microsoft Visual Studio 2008 project files are provided for Win32 builds.
- **Prerequisites:** Levels, textures, audio and sprites are stripped from the repository. The research files contain partial extraction code and notes for preparing data from the original PlayStation CD.
- **License:** GNU General Public License version 3.

## Primary sources

1. <https://github.com/svkaiser/PowerslaveEX/blob/4887b1c9525a9dfe5eadb22a4d20704cff309a77/README.md>
2. <https://github.com/svkaiser/PowerslaveEX/blob/4887b1c9525a9dfe5eadb22a4d20704cff309a77/scratchcode/README.md>
3. <https://github.com/svkaiser/PowerslaveEX/blob/4887b1c9525a9dfe5eadb22a4d20704cff309a77/LICENSE.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
