Case study
Powerslide Remake: rebuilding the arcade racer on original game data
Powerslide Remake reconstructs the arcade racer's main features in a cross-platform C++ application built on Ogre. It reads the original game's data.pf, gameshell.pf and store.pf archives and provides racing, AI and multiplayer features. Builds target Windows, Linux and Android.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 9
- Last commit
- 2026-08-15
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The original game's data.pf, gameshell.pf and store.pf archives are required.
- Prerequisites: Building requires CMake, a C++03 compiler and Ogre 1.9.0; OpenAL is required when audio support is enabled.
- Limits: Integrated graphics are unsupported on PC according to the author.
- License: MIT License.
Cite
BibTeX
@misc{powerslide-remake-case,
title = {{Powerslide Remake: rebuilding the arcade racer on original game data}},
howpublished = {\url{https://github.com/dm999/powerslideremake}},
url = {https://github.com/dm999/powerslideremake},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/powerslide-remake-case/}}
}Plain text
Powerslide Remake: rebuilding the arcade racer on original game data. https://github.com/dm999/powerslideremake (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/powerslide-remake-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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